Apple has a mysterious, yet evidently strict, approach to controversial content its App store. Does this limit freedom of expression?
Minecraft creator Markus “Notch” Persson describes fan pressure on developers to implement more female video games as censorship, but is this fair?
A deep dive into the fear that immersive fictional content has historically provoked.
The American Psychological Association released a long-awaited report on video games and violence. But is it really just “junk science?”
Most often, when FIRE talks about “disinvitations,” the conversation revolves around colleges formally rescinding invitations to speakers because of something controversial associated with the speaker, or students protesting the speaker so much that the school either withdraws its invitation or the speaker backs out “voluntarily.” In more extreme cases, sometimes students will shout down the speaker on stage. However, a different type of disinvitation happened last week at Utah State University—thanks to a heckler’s veto of the worst kind. Feminist video game critic Anita Sarkeesian was slated to speak at Utah State until the university received an anonymous terrorist threat […]
The post Threats of Violence Lead Feminist Critic to Cancel Speech at Utah State appeared first on FIRE.
In what ways are video games like comic books, or early cartoons? What educational purposes do they serve? What do they teach us about ourselves? Can designing and playing video games make us better people? NCAC invited a panel of gaming designers and educators to open up these questions during our Video Games in the […]
Our second place winner is “A Virtual Reality,” by Peter Ackerman of Augusta, Maine. Ackerman interviews friends, video game enthusiasts and a psychologist, in a lively documentary exploring gaming and its effect on gamers. A paintball excursion provides a unique backdrop to investigate how gamers separate virtual reality from violence in the real world. “It’s […]
Austin Guerrero of Gresham, OR placed third with his dramatic action thriller “Initial Testing,” in which a night playing video games veers into the unknown, in the tradition of The Twilight Zone and The Outer Limits. After complaining that he’s bored with “easy” shooter games, a friend gives Grant a challenge like he’s never imagined. What […]
The winner of this year’s Youth Free Expression Project Film Contest, addressing the theme Video Games in the Crosshairs, is “Future Warfare III” by Ani Akpan of the Bronx, NY. Using dazzling visual effects, Akpan thrusts the viewer into a near-future society where gaming approaches virtual reality and Big Brother takes a hard line stance, […]
Since our op-ed on New Jersey Senate Bill 2715 landed in the Times of Trenton, and our subsequent letter to Gov. Chris Christie was picked up by video game journalists, we’ve seen a couple questions pop up in comments and emails. To recap, Senate Bill 2715 would require the New Jersey Department of Education to […]
Check out today’s Times of Trenton op-ed page for a piece by NCAC Executive Director Joan Bertin calling out the dubious logic and “research” behind a bill the New Jersey legislature just passed that would put the state Department of Education in charge of a disinformation campaign to scare parents about the effects of “violent […]
Early in February, we wrote a letter in response to reports that the public library in Paterson, NJ had banned the playing of video games on their public computers. While the policy was conceived with children in mind, it ostensibly applied to anyone. Despite reports to the contrary, as soon as we sent them a stern […]
Yesterday we sent a letter to the Massachusetts Department of Transportation, questioning the DOT’s decision to remove a number of video games in rest areas along the Massachusetts Turnpike after a visitor at one rest stop complained the games were “inappropriate.”
This weekend, the New York Times featured comments on the debate over violent media in its Sunday Dialogue segment. The letters were written in response to one penned by Susan Linn, director of the Campaign for a Commercial-Free Childhood. A couple of the responses were thoughtful and incisive; others, not so much. Here are the highs […]
Speaking of stories straight out of the 1950s playbook, here’s one from right after New Years: A group in Southington, CT decided to collect and destroy violent video games, bribing incentivizing resident participation with a $25 gift certificate for other forms of happy-sunny family fun, like a trip to a water park. In a somewhat contradictory […]
Trying to explain what happened in Connecticut by pointing to video games is easy; unfortunately, it won’t do much to stem violence or treat mental illness.
Last Monday the Supreme Court ruled 7-2 to strike down a California law that banned the selling of violent video games to minors. The Supreme Court ruled that video games are allowed the same protection under the first amendment as books, plays, and movies. The ruling also distinguished the California statute from the Ginsburg vs. […]
This Fact Sheet answers some frequently-asked questions about social science research into the effects of media violence. The bottom line is that despite the claims of some psychologists and politicians, the actual research results have been weak and ambiguous. This should not be surprising: media violence is so pervasive in our lives, and comes in […]
On June 27, 2011, the Supreme Court put an end to the attempts of state and local lawmakers to censor violent video games. Or at least, one hopes so. After two decades of political grandstanding, vaguely drafted laws, and unproven claims that “excessive” or “gratuitous” violence in this particular medium of entertainment has harmful effects […]